Progression
“Keep moving forward.” Time Time is the primary form of progression currency within Cursed Gear. During expeditions, players will collect time through various means, be it completing missions or defeating invaders. Upon extraction, a
Quick Answer
“Keep moving forward.” Time Time is the primary form of progression currency within Cursed Gear. During expeditions, players will collect time through various means, be it completing missions or defeating invaders. Upon extraction, a
- Time is the primary form of progression currency within Cursed Gear. During expeditions, players will collect time through various means, be it completing missions or defeating invaders. Upon extraction, all gathered time will be converted to stored time, which can then be used to upgrade attributes.
- Time functions as a manual experience system, as attributes are tracked by a grading system based on invested levels. Time investment is also exponential in that the more time one invests into an attribute at once, the more experience they will gain: investing 500 time will yield more experience than investing 100 on five separate occasions.
- Level
- A player’s level is the culmination of all of their invested time. Increasing the level of an attribute also increases their overall level. Every 10 levels, all attributes will receive an extra level. The current max level is 150.
- Every 25 levels, players will be rewarded with a stat-pack. This allows them to increase a chosen attribute by 25 points without directly increasing their level. At level 150, a player will have 300 points: 150 from levels, and 150 from stat-packs.
Key Facts
Status
active
Content state
ready
Source family
Progression and Attributes
Record type
entry
Notes
“Keep moving forward.”
Time
Time is the primary form of progression currency within Cursed Gear. During expeditions, players will collect time through various means, be it completing missions or defeating invaders. Upon extraction, all gathered time will be converted to stored time, which can then be used to upgrade attributes.
Time functions as a manual experience system, as attributes are tracked by a grading system based on invested levels. Time investment is also exponential in that the more time one invests into an attribute at once, the more experience they will gain: investing 500 time will yield more experience than investing 100 on five separate occasions.
Level
A player’s level is the culmination of all of their invested time. Increasing the level of an attribute also increases their overall level. Every 10 levels, all attributes will receive an extra level. The current max level is 150.
Stat-Packs
Every 25 levels, players will be rewarded with a stat-pack. This allows them to increase a chosen attribute by 25 points without directly increasing their level. At level 150, a player will have 300 points: 150 from levels, and 150 from stat-packs.
Verification
Source basis: Official Trello. Verification status: Official. Last checked: Mar 24, 2026.