Tool
Cybernetic Load Helper
A lightweight helper for cybernetic load mentions until richer extraction lands.
This tool shell is ready for iteration. It stays honest about current extraction depth and rule coverage.
Load and type answers
Current load answers come from explicit Type and Cybernetic Load lines in the source data.
Cybernetics
“Time for an upgrade.” Overview Cybernetics are pieces of equipment that offer a variety of different tools. They can be used to supplement a player’s build, or equipped for the attribute buffs alone. Cybernetic Load Ea…
- Cybernetic Load
- Each player has a maximum Cybernetic load. If this capacity is exceeded, they will suffer a penalty of 20% of their maximum health.
- Cybernetics can come equipped with buffs and debuffs to certain attributes, and every 10 levels of a buff will increase the load of that Cybernetic. If one grants a +10 buff to Physicality, it will take up an extra 5 load.
Overdrive Module
“Your energy is self replenishing and boundless, however this will come at a cost…” Overview Type: Active Cybernetic Load: 75 When activated, stops all cursed energy consumption for a brief period. After the time ends,…
- Type: Active
- Cybernetic Load: 75
Neural-Pacing Module
“You’re able to delay how tired you get for a time.” Overview Type: Active Cybernetic Load: 50 When activated, stops all stamina consumption for a brief period. After the time ends, all would-be used stamina is consumed…
- Type: Active
- Cybernetic Load: 50
Polyethylene Scales
“Your resistance to energy attacks is heightened only if timed correctly.” Mk. 1 Overview Type: Passive Cybernetic Load: 35 When pressing B, the user will activate Cursed Defense. Pressing E when being hit by energy att…
- Type: Passive
- Cybernetic Load: 35
- Cybernetic Load: 55
Monocyte Breeder
“The most basic form of self medicine, though healing limbs seems quite advanced…” Mk. 1 Overview Type: Active Cybernetic Load: 10 While holding E + T, the user can quickly regenerate lost limbs at the cost of burning o…
- Type: Active
- Cybernetic Load: 10
- Cybernetic Load: 30
Embarassment
“Show others why you’re above them by limiting your power.” Overview Type: Vow Cybernetic Load: 0 The user can make a vow by chanting “I vow to teach you a lesson.” and pressing E. This will lower the user’s weapon dama…
- Type: Vow
- Cybernetic Load: 0
Show Hand
“Reveal your stamina to your opponent.” Overview Type: Vow Cybernetic Load: 0 The user can make a vow by chanting “I vow to show my hand.” and pressing E. This will reveal their stamina bar to opponents, but allow them…
- Type: Vow
- Cybernetic Load: 0
Disruptor Field
“Whether through finesse or practice, you’re able to reduce the effectiveness of guard breaks.” Overview Type: Active Cybernetic Load: 35 When activated, knockbacks caused by non-skill attacks will cause a pulse around…
- Type: Active
- Cybernetic Load: 35
Supporting system pages
Grade Exams
Grade Exams are an event that occur every hour for 30 minutes where 8 players fight in a series of one on one matches. These matches are based off level brackets, in increments of 50. The remaining two players will move up one grade. The cooldown for failing is 30 minutes, while the cooldown for winning is one hour. If a player loses multiple exams in a row, they may be demoted from their current grade. Promotion comes with a variety of buffs, such as increased stat scaling, higher Technique Bar capacity, and higher Cybernetic Load.
Grades
Grades are the scaling system used to rank the power of a player. They come with several buffs, such as improving the scaling of some Attributes and increasing the user’s capacity for Cybernetics. After Grade 4, players must participate in Grade Exams and win in order to continue climbing the ranks. Grades and Buffs Grade 4 – 5% and 110 Cybernetic Load