Hydra: How to Get & Stats
Current
Overview
- Hydras are versatile hybrids capable of using skills from several other Gears. They sap the opponent’s stamina, tiring them out to end battles before they begin.
- This Gear costs 333 Shine to obtain.
How to Get
- This Gear costs 333 Shine to obtain.
Requirements
- The user locks on to their opponent, teleporting to them and unleashing a barrage of strikes. Once upgraded to level 5, the skill deals increased posture damage when used in close range.
- The user leaps into the air and targets an area to come crashing down. Once upgraded to level 5, the aiming range is increased as well as the stamina damage.
- The user passively seals opponents' stamina when landing hits and skills. Once upgraded to level 2, skills will build up stamina fatigue, and at level 4 basic hits will as well.
- The user performs two swift kicks that seal stamina on hit. Once upgraded to level 7, movement speed is increased by 25% during the skill, and stamina fatigue is enhanced when the move is Energy Flashed.
Skills
Curse Blitz
Tier: 1Input: E + M2
- The user locks on to their opponent, teleporting to them and unleashing a barrage of strikes. Once upgraded to level 5, the skill deals increased posture damage when used in close range.
Downstrike
Tier: 2Input: Double Jump + M2
- The user leaps into the air and targets an area to come crashing down. Once upgraded to level 5, the aiming range is increased as well as the stamina damage.
Telekenesis
Tier: 2Input: Hold V
- The user channels Cursed Energy to lift their opponent into the air, opening them up for attacks.
Eight Headed
Tier: 3Input: Passive
- The user passively seals opponents' stamina when landing hits and skills. Once upgraded to level 2, skills will build up stamina fatigue, and at level 4 basic hits will as well.
Floating Kicks
Tier: 3Input: Shift + M2
- The user performs two swift kicks that seal stamina on hit. Once upgraded to level 7, movement speed is increased by 25% during the skill, and stamina fatigue is enhanced when the move is Energy Flashed.